Jul 13, 2005, 07:11 PM // 19:11
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#21
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Academy Page
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Quote:
Originally Posted by CaptainGuru
Your point? I fail to see the point where a monk is shutdown, a warrior who is snared can proves your point? Congratulations, you friends have tried to troll the thread. Find something better to do.
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The scenario you describe is alien to me, since there isnt just a group with one monk or one warrior. One monk can be dissabled but usually takes the effort of more than one person of an oposing team if you know what your doing. No other players? Are there no other monks on your team? No hex breakers? What about people killing the controlers before they reach the monk? Or dissabling the controller? Never won a fight even tho monk died?
Same goes for a snared warrior.
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Jul 13, 2005, 07:17 PM // 19:17
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#22
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Academy Page
Join Date: Jun 2005
Guild: Turner of Tides
Profession: W/N
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Quote:
Originally Posted by CaptainGuru
English?
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english huh what did I write in some foreign language..
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Jul 13, 2005, 07:26 PM // 19:26
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#23
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Academy Page
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Wasn't planning on posting here, but here's what I got to say.
Nearly a majority of the people that call for changes within existing classes are those who only want their class to be overpowered. The only exception are for those regarding pets since most of the suggestions I've seen regarding pets aren't going to stir a lot of imbalance. Despite no matter what people say, all the classes are balanced. Not necessarily each one has equal potential against another class, but had there been an imbalance, wouldn't we see a ton of one class in a team? No. We see a multitude of classes in each team.
Now, let me ask you this. If you know fighting against a warrior with your ranger brings you so much trouble, why are you fighting the warrior then? I'm going to go ahead and use that teamwork "BS" you talked about since 1 vs 1 hasn't been implemented yet. But you know what? Not even team work will necessarily cut it. The key to victory in Guild Wars relies on pre-PvP preparation and you cannot deny that.
In addition to your theory about fighting the warriors, it only holds true if it was just a pure warrior class and a pure ranger class. No subclasses were taken into consideration. A R/E can handle upclose warriors with burst spells, adjacent knockdowns, etc. A R/Me can use certain mantras and protections against warriors. A R/Mo can heal himself or even use those AOE smiting spells. A R/N can do just about anything upclose. A R/W can use tactics to enable him to protect and fend off the warrior. But you know what? All of these things are theories. That includes your ranger vs warrior statement. And as far as I know, Guild Wars doesn't run off theory.
Respond if you will, but all you're really doing is beating a dead horse. While you may not let this matter go so easily as nobody likes to admit defeat in an argument, it'll be wise to back off in one way or another.
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Jul 13, 2005, 08:42 PM // 20:42
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#24
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by InvaderGIR
We see a multitude of classes in each team.
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We see a multitude of classes in each team because they are trying to find an exploit that'll make them dominate against every team, not just to counter another team.
Quote:
Originally Posted by InvaderGIR
Now, let me ask you this. If you know fighting against a warrior with your ranger brings you so much trouble, why are you fighting the warrior then?
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I've been both the warrior and the ranger. I've been both the snarer and the snared. Rangers don't attack warriors because they are threat, I've found that majority of the time that Ranger attack warriors because 1) They are an easy kill and 2) Or they want one less annoyance messing with their casters.
I left my monk to fend for himself against three warriors while I took out their monk and I've done every time and gotten 10 winning streaks.
Quote:
Originally Posted by InvaderGIR
I'm going to go ahead and use that teamwork "BS" you talked about since 1 vs 1 hasn't been implemented yet. But you know what? Not even team work will necessarily cut it. The key to victory in Guild Wars relies on pre-PvP preparation and you cannot deny that.
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If you read my review in Garric's topic (It's the second post on the first page) fights are decide on what build you use, what skills you bring and what exploits you can use against your enemy, which kind of agrees with what said, but adds more to how a fight is determined. Who wins depends on who screws up first or if you get lucky enough to fight a team that doesn't have any counters for your team build.
Quote:
Originally Posted by InvaderGIR
In addition to your theory about fighting the warriors, it only holds true if it was just a pure warrior class and a pure ranger class. No subclasses were taken into consideration.
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The only subclass for the warrior are spellcaster and one ranger classes. All the moves except from the ranger can be interrupted with choking gas and any non-spell can stopped by distraction shot.
Now if the ranger has a secondary that only makes it hard for the warrior to do anything effective against the ranger. For example, if the ranger has necromancer as a secondary, a ranger can use plague sending to send condition back to the warrior who bleeds, deep wound, weakens and snares him. All while keeping the warrior shutdown or pin down.
Quote:
Originally Posted by InvaderGIR
Respond if you will, but all you're really doing is beating a dead horse. While you may not let this matter go so easily as nobody likes to admit defeat in an argument, it'll be wise to back off in one way or another.
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You didn't even make well thought out post you just made random statements about builds and teams.
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Jul 13, 2005, 09:10 PM // 21:10
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#25
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Academy Page
Join Date: Jun 2005
Guild: Turner of Tides
Profession: W/N
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hey Captain you are making valid points but your not realizing the whole picture.. A warrior can dodge your arrows or shut you down with his secondary just as you could with your main. your op has some great stuff in it stick to that..
and with all this knowledge you have stick to your ranger and keep winning battles with your guild and friends. IMO you play a better ranger than warrior..
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Jul 13, 2005, 09:42 PM // 21:42
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#26
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Academy Page
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Valid points in certain conditions... keep throwing stuff into it and it changes. Especially considering you have at least 3-7 more people with you in most fights.
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Jul 13, 2005, 10:15 PM // 22:15
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#27
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by Dudededu
Valid points in certain conditions... keep throwing stuff into it and it changes. Especially considering you have at least 3-7 more people with you in most fights.
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Both you what said and what he said he no bearing because you obviously haven't been in these situation. I've been in such situation as described where I've been 1 on 1 with someone because everyone going up against another person. So again, I'll nicely stop coming up with BS teamwork arguements.
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Jul 13, 2005, 10:36 PM // 22:36
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#29
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by Dudededu
OBVIOUSLY!!
I mean my rank must be 0 and my guilds probably never GvG'd or PvP'd before.
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At this point in the game your rank, guild rank and guild rating means d**k because many of us jump out of GvG for various reasons. I used to be in the 25th rank guild that doesn't mean a damn thing now since they've turn into a guild of noobs and overrated penpals.
So don't throw numbers at mean because they mean little.
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Jul 13, 2005, 10:52 PM // 22:52
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#30
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Academy Page
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Quote:
Originally Posted by CaptainGuru
At this point in the game your rank, guild rank and guild rating means d**k because many of us jump out of GvG for various reasons. I used to be in the 25th rank guild that doesn't mean a damn thing now since they've turn into a guild of noobs and overrated penpals.
So don't throw numbers at mean because they mean little.
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I dont see any numbers... 0 is the lack of numerical value.
But I digress... you must obviously be correct... I threw numbers at you blatantly disregarding your sensitivity to them... that 0 must have hit you hard.
Besides... the 0 was for my rank... not my guilds. Thats a whole other deal
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Jul 13, 2005, 10:59 PM // 22:59
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#31
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by Dudededu
I dont see any numbers... 0 is the lack of numerical value.
But I digress... you must obviously be correct... I threw numbers at you blatantly disregarding your sensitivity to them... that 0 must have hit you hard.
Besides... the 0 was for my rank... not my guilds. Thats a whole other deal
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Please stop trolling in the post. If you have nothing that's relates to the topic then just stop. I can careless how of big of a smartass you can be.
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Dec 01, 2005, 02:52 PM // 14:52
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#32
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: R/W
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1. The whole point of these forums is to discuss. Just because you OBVIOUSLY don't know what you're talking about and everyone is disagreeing with you doesn't mean that we are trying to troll the thread. This just means that we have insight into this discussion.
2. There are ways to get around snares and such like that. The biggest problem we rangers have is warriors strafing and being able to take us up in 1 on 1 combat. We are long range, not short range.
3. Your whole talk about Rangers being able to not do excessive damage? BS. If we have a maxed damage bow with mods on it, a preperation, a spirit, and a power shot or a hunter's shot, we can rack up the damage. Let's see. Apply Poison + Hunter's Shot vs. Moving Target + Favorable Winds and a bow that does Dmg:15-26 - i think we all can get the picture. Hunter's Shot causes bleeding on moving targets for up to 25 seconds, Apply Poison causes poison damage for up to 15 seconds, favorable winds causes +6 damage and arrows move 2x faster. Now, if we get this right, doing this will cause you to take 32 damage for bow and Winds, then damage from teh Hunter's Shot, bleeding from Hunter's Shot, and Poison damage. So you, being the ALLKNOWING Warrior that you are, must have obivously missed this, seeing as how we rangers wouldn't know anything about our class.
4. I believe I never saw anywhere that rangers weren't at a disadvantage to warriors to begin with, but put one in 1 on 1 combat, and we are at a great disadvantage.
5. So we can interrupt people, if you look back in world history - not GW - bowmen have been used to deal damage and interrupt their foes.
6. Seeing as how I have pretty much put down everything you said, I feel my work is done here.
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Dec 01, 2005, 08:47 PM // 20:47
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#33
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Why are all these dead topics being brought up? Hit the "First" page, instead of the "Last".
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Dec 02, 2005, 02:27 AM // 02:27
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#34
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Wilds Pathfinder
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Quote:
Originally Posted by CaptainGuru
Never played Diablo so you can use that Diablo fanboy excuse. This maybe called Guild Wars, but majority of the people solo or find themselves combating opponents alone.
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its people like this guy thats always playing the ubah mending paladin with stances.
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Dec 02, 2005, 02:28 AM // 02:28
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#35
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by jesh
Why are all these dead topics being brought up? Hit the "First" page, instead of the "Last".
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Amen brotha. Closed.
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